A bit late as usual, here is what I learned, what worked and what didn't while attempting for the first time the Ludum Dare. As it was my first LD, my only goal was to submit something completed, even a very bad game.
Read moreBetter later than never, here is a feedback on my attempt at the the ProcJam 2018. The goal was to create something that generates things. So I made a procedurally generated timeline that tells the story of a fictional planet.
Read moreLately I've been working a lot on Twigcs, an open source project I initiated while working at Allociné and kept working on ever after. So I felt like it's time to speak about it here.
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